Momo Suicide Challenge on WhatsApp Banned in Pakistan

Another Horrific game has flooded the WhatsApp like a storm. Just like Blue Whale, Momo Suicide Challenge on WhatsApp has taken hundreds of lives in different countries. Authorities in multiple countries have warned parents of a disturbing challenge called Momo on WhatsApp.

Federal Information Technology (IT) Minister Dr Khalid Maqbool Siddiqui banned a suicidal video game Momo challenge in Pakistan.


Momo Suicide Challenge on WhatsApp Uses a disturbing Avatar


Momo Suicide Challenge on WhatsApp: A Warning for Parents
Momo Suicide Challenge on WhatsApp: A Warning for Parents

Siddiqui, during a meeting with the joint delegation of IT and software developers in Karachi, said:

“These games don’t have any place in Pakistan as they are destroying the youth and are one of the key players in suicides taking place worldwide.”

Momo Suicide Challenge on WhatsApp: How it Works

Momo Suicide game on WhatsApp users a terrifying statue (shown above) as its avatar. The avatar used by Momo is an image of a woman with grotesque features and bulging eyes taken from the work of Japanese artist Midori Hayashi, who is not associated with the game in any way.

This game took many teenagers lives away. Cops in Argentina are currently investigating the game’s potential link to the death of a 12-year-old girl near Buenos Aires. The cops who had unlocked the girl’s phone revealed that she had filmed a video of herself for momo game before she died

How Momo Game on WhatsApp Works:

  • Kids who play Momo Challange on WhatsApp add a mysterious number to their WhatsApp contact list
  • That number sends them violent images
  • It also orders them to follow grotesque orders such as posting images and videos of self-harm or suicide.
  • Just like Blue Whale game, game controller claims to know all the personal info about the player
  • He also threatens the player if they don’t follow orders

This is not the first time that such life taking game has become viral. Previously Blue whale game took away hundreds of lives.

Unlike Momo, Blue Whale originated in a Facebook group. The administrator assigned daily tasks to complete. The earlier tasks included watching horror movies and waking up at unusual hours, but escalated to self-harm and suicide.

Hour of Need:

Faced with such scenarios, it is extremely important to train children to understand online risks, making media literacy extremely important. Children are exposed to violence, cyberbullying, drugs etc. these days. This can influence their behaviour and if left unmonitored can lead to depression, self-image issues or aggression. So it is the right times to taught them to critically approach any online content in order to avoid such drastic games.

Also Read: Here is Everything You Need to Know About the Viral Internet Game Blue Whale

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Fizza Atique

Fizza Atique is a Tech writer specializing in the intersection of tech and culture. She likes photography, VR, electronic music, coffee, and baking.
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